GetMobile: Mobile Computing and Communications

Journal Information
ISSN / EISSN : 2375-0529 / 2375-0537
Total articles ≅ 277
Filter:

Latest articles in this journal

Forsad Al Hossain, Andrew A. Lover, George A. Corey, Nicholas G. Reich, Tauhidur Rahman
GetMobile: Mobile Computing and Communications, Volume 25, pp 27-32; https://doi.org/10.1145/3486880.3486889

Abstract:
Influenza is a highly contagious respiratory infection that leads to regular seasonal epidemics. It is a major contributor to morbidity and mortality, and in the United States, since 2010, it has infected between 9.2 million and 60.8 million people and has caused between 12,000 and 56,000 deaths. [2]. Moreover, the economic impact [1] of influenza is estimated to be 47 billion to 150 billion dollars per year in the USA alone.
Fusang Zhang, Zhaoxin Chang, Jie Xiong, Daqing Zhang
GetMobile: Mobile Computing and Communications, Volume 25, pp 33-37; https://doi.org/10.1145/3486880.3486890

Abstract:
Wireless sensing received a great amount of attention in recent years and various wireless technologies have been exploited for sensing, including WiFi [1], RFID [2], ultrasound [3], 60 GHz mmWave [4] and visible light [5]. The key advantage of wireless sensing over traditional sensing is that the target does not need to be equipped with any sensor(s) and the wireless signal itself is being used for sensing. Exciting new applications have been enabled, such as passive localization [6] and contactless human activity sensing [7]. While promising in many aspects, one key limitation of current wireless sensing techniques is the very small sensing range. This is because while both direct path and reflection path signals are used for communication, only the weak target-reflection signals can be used for sensing. Take Wi-Fi as an example: the communication range can reach 20 to 50 meters indoors but its sensing range is merely 4 to 8 meters. This small range further limits the through-wall sensing capability of Wi-Fi. On the other hand, many applications do require long-range and through-wall sensing capability. In a fire rescue scenario, the sensing device cannot be placed close to the building, and the long-range through-wall sensing capabilities are critical for detecting people deep inside the building. Table I summarizes the sensing range of existing wireless technologies. We can see that long-range through-wall sensing is still missing with wireless sensing.
Samir R. Das
GetMobile: Mobile Computing and Communications, Volume 25, pp 21-21; https://doi.org/10.1145/3486880.3486886

Abstract:
The recipient of the 2021 SIGMOBILE RockStar Award is Aruna Balasubramanian, associate professor of computer science at Stony Brook University, NY. The award recognizes Aruna's outstanding contributions in the areas of mobile systems and mobile web performance, and her mentoring and leadership efforts in improving diversity in the SIGMOBILE community.
Mahadev Satyanarayanan, Nathan Beckmann, Grace A. Lewis, Brandon Lucia
GetMobile: Mobile Computing and Communications, Volume 25, pp 5-13; https://doi.org/10.1145/3486880.3486882

Abstract:
This position paper examines a spectrum of approaches to overcoming the limited computing power of mobile devices caused by their need to be small, lightweight and energy efficient. At one extreme is offloading of compute-intensive operations to a cloudlet nearby. At the other extreme is the use of fixed-function hardware accelerators on mobile devices. Between these endpoints lie various configurations of programmable hardware accelerators. We explore the strengths and weaknesses of these approaches and conclude that they are, in fact, complementary. Based on this insight, we advocate a softwarehardware co-evolution path that combines their strengths.
Jasper de Winkel, Vito Kortbeek, Josiah Hester, Przemysław Pawełczak
GetMobile: Mobile Computing and Communications, Volume 25, pp 22-26; https://doi.org/10.1145/3486880.3486888

Abstract:
Any future mobile electronic device with which a user interacts (smartphone, hand-held game console) should not pollute our planet. Consequently, designers need to rethink how to build mobile devices with fewer components that negatively impact the environment (by replacing batteries with energy harvesting sources) while not compromising the user experience quality. This article addresses the challenges of battery-free mobile interaction and presents the first battery-free, personal mobile gaming device powered by energy harvested from gamer actions and sunlight. Our design implements a power failure resilient Nintendo Game Boy emulator that can run off-the-shelf classic Game Boy games like Tetris or Super Mario Land. Beyond a fun toy, our design represents the first battery-free system design for continuous user attention despite frequent power failures caused by intermittent energy harvesting.
Nirupam Roy
GetMobile: Mobile Computing and Communications, Volume 25, pp 14-20; https://doi.org/10.1145/3486880.3486884

Abstract:
Miniaturization is an inherent trend in ubiquitous computing. Insect-scale robots add new capabilities to disaster management, tiny headphones are emerging as complete computing devices, and small wearable health monitors can track vital signs around the clock. Advancements in sensing technologies play a pivotal role in this development. Spatial sensing at this form factor, however, is a skill yet to be mastered, particularly at low-frequency signals like audible sounds. Traditionally, spatial sensing requires sampling in both time and space using an array of microphones, which comes with a strict size requirement and multiplies its power requirement. In this article, we explore the possibility of an alternative design for spatial sensing for miniaturized and power-constrained devices.
HyeokHyen Kwon, Catherine Tong, Harish Haresamudram, Yan Gao, Gregory D. Abowd, Nicholas D. Lane, Thomas Ploetz
GetMobile: Mobile Computing and Communications, Volume 25, pp 38-42; https://doi.org/10.1145/3486880.3486891

Abstract:
Today's smartphones and wearable devices come equipped with an array of inertial sensors, along with IMU-based Human Activity Recognition models to monitor everyday activities. However, such models rely on large amounts of annotated training data, which require considerable time and effort for collection. One has to recruit human subjects, define clear protocols for the subjects to follow, and manually annotate the collected data, along with the administrative work that goes into organizing such a recording.
Jonathan Oostvogels, Fan Yang, Sam Michiels, Wouter Joosen, Danny Hughes
GetMobile: Mobile Computing and Communications, Volume 25, pp 34-38; https://doi.org/10.1145/3471440.3471450

Abstract:
Latency-sensitive applications for the Internet of Things (IoT) often require performance guarantees that contemporary wireless networks fail to offer. Application scenarios involving real-time control of industrial machinery, robotics, or delay-sensitive actuation therefore typically still rely on cables: today's wireless networks cannot deliver messages in a sufficiently small and predictable amount of time. Drop-in wireless replacements for these cabled systems would nevertheless provide great benefit by eliminating the high cost and complexity associated with running cables in harsh industrial environments [1]. The symbolsynchronous bus, introduced in this article and embodied in a platform called Zero-Wire, is a novel wireless networking paradigm that addresses this gap. Using concurrent optical transmissions, it strives to bring low-latency deterministic networking to the wireless IoT.
Shuochao Yao, Jinyang Li, Dongxin Liu, Tianshi Wang, Shengzhong Liu, Huajie Shao, Tarek Abdelzaher
GetMobile: Mobile Computing and Communications, Volume 25, pp 39-42; https://doi.org/10.1145/3471440.3471451

Abstract:
Future mobile and embedded systems will be smarter and more user-friendly. They will perceive the physical environment, understand human context, and interact with end-users in a human-like fashion. Daily objects will be capable of leveraging sensor data to perform complex estimation and recognition tasks, such as recognizing visual inputs, understanding voice commands, tracking objects, and interpreting human actions. This raises important research questions on how to endow low-end embedded and mobile devices with the appearance of intelligence despite their resource limitations.
Sujay Narayana, R. Venkatesha Prasad, Vijay S. Rao, Luca Mottola, Tamma Venkata Prabhakar
GetMobile: Mobile Computing and Communications, Volume 25, pp 24-29; https://doi.org/10.1145/3471440.3471448

Abstract:
Two distinct trends are apparent in the design and planning of satellite missions. Until the late 1990s, multibillion-dollar space programs centered on large satellites, such as Envisat [1], promised to provide a common platform to support a variety of co-located sensing equipment. A reduction in cost was expected, as several instruments shared a single bus and a single launch. These benefits did not materialize due to the rise of a plethora of engineering and scheduling problems: electromagnetic incompatibilities between diverse technologies; instruments inducing vibrations on the platform that affect other equipment; and deployment-ready instruments waiting for other equipment in earlier development stages. As a reaction to these issues, the second trend where programs based on single-instrument satellites of much smaller sizes and mass began to emerge, eventually leading to the deployment of space devices that nowadays we call small satellites [11].
Back to Top Top