ISSN / EISSN : 2029-7033 / 2424-3590
Current Publisher: Vilnius University Press (10.15388)
Total articles ≅ 147
Latest articles in this journal
Vertimo studijos, Volume 12, pp 6-21; doi:10.15388/vertstud.2019.1
This article aims to find cultural equivalents for the Lithuanian mythological creature laumė in the English and Russian languages. Therefore, a comparative analysis of similar mythological creatures in Lithuanian, Russian and English languages and cultures was carried out. The results of the analysis have shown which names of these creatures might be considered cultural equivalents. Such information is useful not only when choosing a domestication strategy, but for a foreignization strategy as well because these equivalents can be used both in the translation text itself and in additional extratextual comments. The conclusions given at the end of this article may be of practical importance for translators or authors writing about Lithuanian mythology and folklore for English or Russian speaking readers.
Vertimo studijos, Volume 12, pp 22-35; doi:10.15388/vertstud.2019.2
This paper aims to consider the impact corpora have made on language studies and to touch upon the interface between corpora use and translator training/practice. A small-scale survey conducted among the translation trainers/professionals and translation students, with the aim of finding out whether professional translators and students are aware of the existence of corpora and to what extent they use them in their work, revealed that both the trainers and the students are well aware of corpora, but they still prefer translation memory technology to using corpora when translating. They have also pointed out that they would be interested in a service which quickly provided domain-and-language specific corpora tailored to their needs and a tool for extracting terminology from a domain specific corpus. The paper presents a tool which is now widely available for academic institutions in Europe and which gives a chance to quickly and easily compile a specific corpus, extract keywords, provides concordances and gives a useful word sketch that could be of great help when translating. The paper concludes that corpora have yet to make an impact on translation studies and that this will depend on raising awareness of the usefulness of corpora for translation training and practice and the availability of corpora tools that could meet translator needs.
Vertimo studijos, Volume 12, pp 138-149; doi:10.15388/vertstud.2019.9
This research investigates the opinions of novice translators–35 students of the Institute of Applied Linguistics, in Bachelor’s and Master’s Programmes of Technical Translation at Riga Technical University–regarding the problems encountered while translating. Data for the research were drawn from the students’ essays and then explored using content analysis. According to the views of technical translation students, knowledge of the type and nature of translation problems helps the translator solve them and provide adequate, quality translations.
Vertimo studijos, Volume 12, pp 177-187; doi:10.15388/vertstud.2019.12
Vertimo studijos, Volume 12, pp 36-50; doi:10.15388/vertstud.2019.3
In the present paper, the authors analyze a translation process implemented within the framework of Relevance Theory using Adaptation Theory as a tool to ensure relevance in the translation of popular science texts. The paper is part of ongoing research dedicated to the development of methodology for translation of popular science texts on architecture, ICT, and economics, focused here on translating from English into Latvian. Recognizing that relevance in translation is a qualitative category, the authors suggest measuring it along two dimensions: the plane of content and the plane of expression. Having defined four categories of relevance, the authors have developed a grid that may be recommended as a guide in a translator’s decision-making process for selecting a particular adaptive strategy and translation method.
Vertimo studijos, Volume 12, pp 51-70; doi:10.15388/vertstud.2019.4
The object of this article is metaphorical terms in EU legal discourse. It discusses the concept of a metaphorical term, the usage of such terms in EU legal acts and their role in modern LSP texts, with a focus on their translation. The study analyses metaphorical terms with the lexeme “green” as used in secondary legislation, published between 2016 and 2017, and the motivation of term formation in the source language and translation strategies of rendering these terms into Lithuanian and Italian. The results suggest that in most cases word-for-word translation is used when translating colour-based metaphorical terms, thereby preserving the colour lexeme of the source language in the target language and, thus, the metaphorical character of the term itself. Although the study covers a relatively short period, it confirms the idea that has already been raised in some papers on terminology about an increasing trend of using metaphorical terms in Lithuanian legal texts, even though this is less persistent than in Italian, the language chosen for comparison.
Vertimo studijos, Volume 12, pp 99-115; doi:10.15388/vertstud.2019.7
This article contributes to the multimodal investigation of comics translation, a highly semiotic activity. The author discusses the visual representation of the text as an image through a case study of the Lithuanian translation of Art Spiegelman’s graphic novel MAUS (translated into Lithuanian by Juškienė and Lempert, 2012). While viewing multimodality as a translation tool and a challenging area, he claims that the visual representation of the text is an integral part of the original multimodal event, whereby the meaning is conveyed through an intrinsic relationship between verbal and non-verbal elements, and that any distortion of those would result in alterations or losses in meaning. The results demonstrated that indeed even the smallest alterations of the visual representation of the text produced shifts in meaning; most of those shifts were pragmatic ambiguities, however, in certain instances there was a loss of semantic emphasis or narrative production. Comics translators and publishers are thus urged to fully comprehend the very dynamic and complex nature of multimodal texts and make every effort to ensure that translation would not result in any multimodal disruptions, if such preservation is technologically available.
Vertimo studijos, Volume 12, pp 150-164; doi:10.15388/vertstud.2019.10
Some changes always take place in the process of transferring the meaning embedded in the source text into the target text. The present paper aims at investigating the formal dissimilarities between the source and target texts through the examination of all optional shifts made at word, phrase and clause/sentence levels. To this end, Pekkanen’s (2010) model was applied to the English translation of a Persian novel ‘Journey to Heading 270 Degrees’ into English. Optional shifts were identified and analyzed through a comparative linguistic analysis between the source and target texts. 926 instances of optional shifts were identified in translation of the novel into English, amongst which shifts of expansion-addition (203 instances) were the most dominant type. Moreover, it was revealed that optional shifts at a clause/sentence level with a total of 554 instances were more frequent than optional shifts at a phrase level (161instances) and word level (220 instances).
Vertimo studijos, Volume 12, pp 71-86; doi:10.15388/vertstud.2019.5
The video game industry is growing at a very fast pace. At present, it is the biggest entertainment industry in the world, selling even more than film and music industries. Newly-developed technologies provide video game creators with the necessary tools to develop more complex game worlds, and user interaction is more important than ever. Each one has its own terminology and complexities, which must be perfectly understood in order to deliver high-quality work. Therefore, translators must be deeply aware of how all these technologies and game worlds work. More importantly, they need to be familiar with the specialized terminology they are going to come across while working in the video game industry. This paper is part of a series of studies where a corpus of 300 games is used to analyze the terminology needs of video game translation and interpreting. Specifically, this paper focuses on the relevance of neologisms—as they are one of the basic traits that define a specialized language—and defines the type of neologisms that can be found when localizing a video game with the overall goal of proving that they are common in the video game industry.
Vertimo studijos, Volume 12, pp 87-98; doi:10.15388/vertstud.2019.6
The presence/absence of the notion of “inner language” in different cultures creates a watershed between various cultures as far as the notion of “translation” is concerned. Intersemiosity is seen, accordingly, as inner or outer process to interlingual translation. This gap is reflected in the metaphors attached to translation. By analysing them, the author gets a picture of the cultural roots of the view of translation in each culture. Anthropology can be a precious ally in the reciprocal definition of “translation” and “culture”. A new trope for translation is suggested: metaphor.