THE STEAM-ORIENTED EDUCATIONAL ENVIRONMENT ORGANIZATION FOR GENERAL EDUCATION BY GOOGLE SERVICES

Abstract
The article deals with Google services to create and maintain STEAM-based learning environment of general education institution. Analysis of major Google services on implementation STEAM-approach in general education schools gave teachers the opportunity to offer key solutions using them to organize, support and management STEAM-oriented educational environment school. It is determined that Google services (Google Classroom, Google Forms, Google Sites, Google slides, Google Suite + Lucidchart, Google Earth VR, Google Play, Google Lens, etc.) take into account such user requirements as enabling participants of STEAM projects to conduct joint research in the online environment; remotely control the learning process; use tools that allow group work on documents of different formats; data sets representing information from already conducted research; control over the research process; combination in the environment of special programs to create space for other educational projects. Attention is drawn to the distribution of roles in the Google Classroom, which is controlled by the teacher who is the author of the curriculum and course for a particular level of education, namely: teacher – student, where the teacher places materials, attaches files necessary for lessons, creates tasks, and the student processes the provided educational information, performs tasks, receives grades, challenges the teacher's grades and provides arguments for challenging their grades, while receiving advice, explanations and suggestions from the teacher; teacher - parents, where the teacher gives parents access to learning materials, student-made tasks, his assessments and chat to discuss further learning strategies; teacher - administration, where the teacher gives access to their online lessons as open to all who wish to attend these lessons and provide suggestions for improving their quality. It is determined that Google services can be used to organize, maintain and manage the school's STEAM-oriented educational environment, namely: provide teachers with tools for: modeling an STEAM educational project, creating joint communication with students within this project, evaluating students' activities in it, creating archives of these projects and their results, working with colleagues, parents and professionals (chats and forums); provide students with feedback from teachers and other professionals involved in the educational project, free access to educational and scientific materials necessary for the project, communication with students who are part of a group within a particular educational project, tools, that can help to obtain data and check designs, models, etc. Prospects for further research are related to the creation and implementation of STEAM-oriented educational environment based on Google services, testing the effectiveness of this environment in accordance with the results of STEAM projects in general education institutions.