Enhancing the Discovery of Tabletop Games
- 12 July 2019
- journal article
- research article
- Published by American Library Association in Library Resources & Technical Services
- Vol. 63 (3), 199-215
- https://doi.org/10.5860/lrts.63n3.199
Abstract
Collections of three-dimensional materials may not be discoverable to library users if they lack adequate metadata. Discovery of these collections may be enhanced through the application of relevant cataloging standards and controlled vocabularies. This paper outlines how librarians at the University of North Texas Libraries used these strategies to increase access to a large collection of tabletop games.This publication has 14 references indexed in Scilit:
- An investigation into the perceptions of academic librarians and students towards next-generation OPACs and their featuresProgram: electronic library and information systems, 2015
- “What Am I Fighting For?”: Creating a Controlled Vocabulary for Video Game Plot MetadataCataloging & Classification Quarterly, 2014
- A History of Video Game Cataloging in U.S. LibrariesCataloging & Classification Quarterly, 2014
- Enhancing Catalog Records with Photographs for a Curriculum Materials CenterTechnical Services Quarterly, 2014
- Developing a video game metadata schema for the Seattle Interactive Media MuseumInternational Journal on Digital Libraries, 2013
- The Faceted Catalog as a Tool for Searching Monographic Series: Usability Study of LensCataloging & Classification Quarterly, 2012
- Usability testing of VuFind at an academic libraryLibrary Hi Tech, 2011
- Information Portals: The Next Generation CatalogJournal of Web Librarianship, 2010
- Project Blacklight: a next generation library catalog at a first generation universityLibrary Hi Tech, 2009
- Genre Terms for Chemistry and Engineering: Not Just for Literature AnymoreCataloging & Classification Quarterly, 2008