Abstract
Although boundary condition problems in quantum mathematics (QM) are well known, no one ever used boundary conditions technology to abolish quantum weirdness. We employ boundary conditions to build a mathematical game that is fun to learn, and by using it you will discover that quantum weirdness evaporates and vanishes. Our clever game is so designed that you can solve the boundary condition problems for a single point if-and-only-if you also solve the “weirdness” problem for all of quantum mathematics. Our approach differs radically from Dirichlet, Neumann, Robin, or Wolfram Alpha. We define domain Ω in one-dimension, on which a partial differential equation (PDE) is defined. Point α on ∂Ω is the location of a boundary condition game that involves an off-center bi-directional wave solution called Æ, an “elementary wave.” Study of this unusual, complex wave is called the Theory of Elementary Waves (TEW). We are inspired by Kurt Gödel and Alan Turing who built mathematical games that demonstrated that axiomatization of all mathematics was impossible. In our machine quantum weirdness vanishes if understood from the perspective of a single point α, because that pinpoint teaches us that nature is organized differently than we expect.