Playing Online Game Increase Aggressive Behaviour of High School Students on 4.0 Century in PAPUA

Abstract
IntroductionOnce the enormity of online games took over the attention of many teens and children so that it brought a big change. Aggressive behavior among adolescents especially high school students from year to year is increasing both in number and forms of aggressive behavior that is raised.ObjectivesThis study aims to determine the relationship between playing online games and aggressive behavior of high school students in Jayapura.MethodsThe research method used was analytical research using cross sectional design. Study the relationship between two variables in a situation or group of objects using a simple linear regression statistical test.ResultThe correlation effect of Length Playing Game Online with aggressively behavior of students in High School logistic test results obtained meaningful results where the value of p = 0, 00