Mixing Worlds
- 2 August 2021
- journal article
- review article
- Published by Cambridge University Press (CUP) in Advances in Archaeological Practice
- Vol. 9 (3), 250-256
- https://doi.org/10.1017/aap.2021.16
Abstract
Spatial and shape data represented by 3D digital models have become a central component of our archaeological datasets. Immersive visual and audio interaction with these models offers an intuitive way to use these data. The mixing of the virtual with the real world suits archaeological work particularly well, and the technologies of augmented reality (AR) and mixed reality (MR) enable this type of interaction. Much past work on these technologies has involved public engagement, but they also hold the potential for valuable deployment directly in archaeological practice and research, especially the seamless integration offered by MR. This review examines the range of experiments archaeologists are currently undertaking with AR and MR, and it looks to the future applications of these technologies.Keywords
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