Business transformation projects-virtual reality systems (VRS)

Abstract
Damir Kalpic University of Zagreb Faculty of Electrical Engineering and Computing, Croatia This article proposes the fundaments of Artificial Intelligence (AI) and is the basics to support Virtual Reality Systems (VRS) for Education and Sports (VRS4ES). The Applied Holistic Mathematical Model (AHMM) for AI (AHMM4AI) is the result of research on AI, business, education, digital sport, financial and organizational transformations using a mathematical model’s concept. This research project is based on an authentic and proprietary mixed research method that is supported by an underlining mainly qualitative holistic reasoning model module that uses quantitative functions (Trad & Kalpić, 2020a). The VRS4ES uses the Artificial Intelligence Pattern (AIP) to manage eActivity (eEducation or eSports) processes. Such projects are cross-functional and complex undertakings, developed using selection-based classification and weightings of critical success factors and areas, which are used as global variables in VRS4ES. In this article the main subject is VRS4ES that uses AIP for optimal integration purposes. Such transformation projects can be applied to various types of VRS, like team competition, personal training, intelligent support activities and other. People have become addicted to virtual environments and videogames since the 80s, but what is interesting, is the attractiveness they boast nowadays. eActivity, or competitive videogame playing, have exponentially expended in the last decade, to the level that in 2017 the second most watched sporting event in the USA, after the Superbowl, was an eActivity competition (Acer, 2018).